πŸ’ͺ Stamina System

RagnaTales Stamina System

The Stamina System in RagnaTales is designed to encourage balanced gameplay and fair resource distribution. Every account starts with a set amount of stamina that impacts both experience and drop rates, ensuring a dynamic and engaging in-game experience.

Stamina Allocation

  • Initial Stamina: Each account is allocated 1,000 Stamina (or 1,500 for Premium Members).

  • Reset Time: Stamina resets every day at 00:00:00 Server Time. If a player has more than the maximum stamina amount, their stamina will not reset.

Stamina Usage

  • Experience Gain: Stamina is reduced for every experience point (EXP) a player receives, regardless of the amount.

  • Refilling Stamina: Players can refill their stamina by obtaining a Stamina Potion from the Cash Shop.

Disadvantages of No Stamina

  • Reduced Rates: When a player's stamina runs out:

    • Drop Rate: Reduced by 70% of the original drop rate.

    • EXP Rate: Reduced by 70% of the original EXP rate.

  • Auto-Play Penalty:

    • Characters using Auto-Play Devices will receive a 70% penalty to their rates.

    • Non-Auto-Play characters will only receive a 50% penalty when their stamina is depleted.

  • Shared Stamina in Parties: Stamina is shared within a party, as long as you gain EXP from a monster, your stamina will be reduced by a fixed amount.

  • EXP from monsters killed by a party member without stamina will give you the full EXP if you have stamina.

  • Exclusions: Certain activities, such as Monster Challenge quests, are not affected by the Stamina System.

Benefits of the Stamina System

  • Encourages Balanced Gameplay: By limiting the amount of EXP and drops a player can farm in a day, the system promotes a balanced gaming experience.

  • Promotes Fair Resource Distribution: Ensures that high-level players do not monopolize resources, providing a fair playing field for all players.

  • Encourages Strategic Play: Players need to strategize their gameplay and manage their stamina to maximize their efficiency and rewards.

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