β‘ Energy System
RagnaTales Energy System
Introduction
The Energy System in RagnaTales is designed to encourage balanced gameplay and fair resource distribution. Just like Stamina System, Every account starts with a set amount of energy that is consumed through specific activities, ensuring a dynamic and engaging in-game experience.
Energy Allocation
Initial Energy: Each account is allocated 500 (750 for Premium Members) energy.
Reset Time: Energy resets every day at 00:00:00 Server Time (GMT+8). If a player has more than the maximum energy amount, the energy will not reset.
Energy Usage
Harvesting: Energy is consumed when harvesting from the Sacred Sanctuary.
Quests: Energy is also consumed by participating in specific quests, such as Hunting Challenges or Collection Quests. More systems will be implemented soon.
Disadvantages of No Energy
Restricted Activities: When a player's energy runs out, they cannot participate in energy-consuming activities like harvesting or certain quests until the energy resets.
No Impact on Combat: Energy is not consumed when fighting monsters, and there are no reductions in drop rates or experience points (EXP) due to energy depletion.
No Shared Energy: Energy is not shared within a party; each player's energy consumption is tracked individually.
Benefits of the Energy System
Encourages Balanced Gameplay: By limiting the amount of resources a player can gather in a day, the system promotes a balanced gaming experience.
Promotes Fair Resource Distribution: Ensures that high-level players do not monopolize resources, providing a fair playing field for all players.
Encourages Strategic Play: Players need to strategize their gameplay and manage their energy to maximize their efficiency and rewards.
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