π§ββοΈ Auto-Support System
Last updated
Last updated
This feature allows an Acolyteβbased character to follow and support a chosen target. It prioritizes healing (target first, then self) and can automatically revive and buff if you configure it. It also includes stuck detection, which attempts to jump to your target if you cannot reach them after a certain period.
Activation
Lets you enable/disable Support Mode.
You must specify a target's name to follow/buff.
You need a 'Support Mode Potion' to use this function. It can be purchased from specific shops. A list of these shops is provided below.
Friend Detection
The system checks your target's info. If the target is offline or not found, your character will do nothing.
Warping & Movement
If your target is on a different map, your character attempts to jump directly to their location (unless the map forbids it).
If the target is on the same map but too far away, your character may teleport if more than 25 cells away, or simply walk if closer.
Stuck Detection
If you havenβt moved closer to your target within a set time (like 15 seconds), you instantly jump to them again to avoid being stuck.
Healing & Reviving
If your target is dead, the system tries to resurrect them.
If your target's (or your own) HP is below a chosen threshold, it casts Heal first.
Buffing
Once healing is handled, it checks which buffs youβve toggled on and casts them on both your target and yourself if they arenβt already active.
Configuration
You can specify thresholds, toggle individual buffs, and set the target's name via Auto-Play -> Support Mode menu
These settings remain saved for your character.
Double-Click the Auto-Play device and enable the system.
Enter your targetβs name exactly as it appears inβgame.
Set a healing threshold (e.g., 50% HP).
Toggle any buffs you wish to use.
Let the mode run automatically, your Support keeps your target (and you) healed and buffed, resurrects if needed, and follows whenever you get separated.
Special Shop - Located at main hall.
Premium Shop - Located at main hall.