Patch Notes #3
Changelogs:
Auto Play System:
Attack Skills: Now have an option to trigger based on Monster Count. For example, Grand Cross will trigger when 3 or more monsters are detected nearby (within 2 cells).
WARNING: This system is incompatible with the Normal Attack being DISABLED If you are using this configuration, make sure that your Normal Attack setting is ENABLED. Either way you have to set a supporting skill such as single target to support the walk path planning if you really want to disable the Normal Attack.
Stamina System Toggle:
The Stamina Toggle System allows players to control their characterβs stamina consumption using the command @stamina <on/off>
.
Enabled: When stamina consumption is enabled, players will gain EXP and item drops from monsters.
Disabled: When stamina consumption is disabled, players will not gain EXP or item drops from non-MVP monsters. However, EXP from quest NPCs and quest completions is not affected and will still be rewarded as usual.
This system provides players with greater flexibility, allowing them to control their characterβs progression and item collection.
Job Changing Quest:
Lord Knight/Paladin Kill Requirement - Cornutus changed to Hydra
Alchemist/Whitesmith Kill Requirement - Cornutus changed to Hydra
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